with Leigh Ann Yoder
The Story of Monopoly
We began class with a brief story regarding the creation of Monopoly. The game was created during the depression by an unemployed engineer, Charles Darrow. He was bored and simply wanted to create a game that was fun. We talked about how the game was reflective of the economic conditions of the time and how the creator patterned the board around his vacation spot, Atlantic City, NJ. Of course, no game manufacturer wanted to produce his game. (We have seen this theme over and over again both in our class reading and in Story of Inventions.) Rather than give up, Charles decided to make and sell the game himself. Once it became a success, the game manufacturers came knocking on his door. The game continues to outsell all other games.
The rest of class was dedicated to working on our own game designs. The teams worked dilegently and made quite a bit of progress. I am impressed with their desire to do their best work. I did, however, tell them that they need to remember this is a prototype. It took Charles Darrow several years to fine tune his Monopoly game, and they can't be expected to do that in a few short class periods. For example, if their design calls for 50 cards, they should only make 10 prototype cards. The focus should be on completing enough to sample the game. If teams want to continue working on it afterwards, they are certainly encouraged to do so!
SEMESTER PROJECT: Complete the first two panels (this should be mostly complete by now)
GAME DESIGN: Teams must come to class with a completed game next time we meet (4/28). This includes all needed pieces and typed instructions. As a bonus, they may consider designing a box lid as well. This will require a lot of team work. Students can either meet outside of class or communicate via email/Skype. At the end of today's class, each team was required to come up with a plan and split the work among team members.
STORY OF INVENTIONS (Optional): Read chapters 13 & 14